Threat: constant
The Wilds
Immense predators, exposure, scarcity, and terrain punish the belief that exile means freedom. Nature is not a backdrop; it is an active antagonist.
Field note: shelter is not safety when the dark has claws.
A brutal d10 tabletop roleplaying game
Behind the walls, empires ration breath and obedience. Beyond them, the wilds remember every weakness. Magic can save you, mark you, or light the pyre beneath your feet.
A realm in constant struggle
Nyra’s peoples survive by walling themselves away from immense beasts, hostile wilderness, and the cosmic danger of magic itself. Beyond the walls are predators. Inside them are empires, witch-hunts, class systems, propaganda, scarcity, and rulers who treat commoners as parts in a machine.
The Human and Ethakkra powers dominate through force, economics, deceit, and xenophobia. Sarkin, Kaze, Ponderan, Kalnis, Famulus, Utwesh, Qi’ses, and others endure by hiding, adapting, raiding, learning, scheming, or burning the old order down.
“Those who seek the life of an individualist must stand against the barbarity of nature alone.”
Choose what will kill you
Threat: constant
Immense predators, exposure, scarcity, and terrain punish the belief that exile means freedom. Nature is not a backdrop; it is an active antagonist.
Field note: shelter is not safety when the dark has claws.Threat: organized
Fortified cities offer work, food, and law at the cost of surveillance, exploitation, propaganda, class control, and sanctioned cruelty.
Field note: the gate opens both ways only for the powerful.Threat: visible
Mages interpret the force that drives existence. That power can make a person valuable, sacred, exploited, hunted, or publicly executed.
Field note: the miracle and the accusation arrive together.Gritty, unforgiving combat
Combat is not a hit point countdown. It is anatomy under stress: body-part thresholds, armor, positioning, species traits, critical outcomes, and the terrible arithmetic of staying upright.
Damage is measured against body parts with species-driven thresholds for Slight, Serious, Critical, and severance or death. A strong body matters. So does where the blade lands.
Nyra’s current creator calculates health from effective STR and CON, including critical ranges and limb severance notes. When a fight goes bad, the sheet shows exactly how bad.
Critical successes can turn a blow into a massacre; critical failures can put you on the floor or worse. Nyra rewards preparation, positioning, armor, allies, and knowing when to flee.
Power makes you visible
Magic can bend survival, status, violence, healing, and knowledge. It is a tool for people with no other leverage and a weapon for institutions that already have too much.
Visible power invites scrutiny. Mages may be recruited, exploited, hidden, worshiped, prosecuted, or killed in public to remind everyone else what obedience costs.
Freeform skill advancement
Nyra’s character system is built around skills, caps, favored paths, and concrete costs. A battlefield surgeon, fugitive mage, noble duelist, cave-born engineer, raider-priest, diplomat-assassin, monster hunter, or terrified commoner can all emerge from the same rules language.
Start with a playable species and role, then spend into the skills and statistics that explain what your character can actually do when the world turns on them.
Open the Free Character CreatorFree. Browser-based. Exportable.
The oath at the gate